![]() ![]() This is meant to be a Dark Fantasy, meaning that innocence and kindness is something of a rarity, for examples think Ninja Scroll, Hokuto No Ken or Berserk (there's a tiny bit I'm going to say on that later) for examples of a Dark Fantasy that's done right. That's traditional Japanese Shonen storytelling and I want to give it a pass but I just can't. What I didn't like was that a second kiss reverts Schnieder back to Lucien and its like a power up to activate him to save the day each episode. That in itself isn't a problem, that's actual classic fantasy tropes and I liked that. The main character "Lucien" is a young boy who has the soul of a Dark Wizard trapped inside him, they're two-sides of the same coin, Schnieder is Lucien as much as Lucien is Shnieder and to activate him, a pure maiden has to kiss Lucien and his caretaker is just such a pure maiden. See the spoiler tag goes on here so I have to announce it to make sure it is allowed as I won't break the rules but still explain there's going to be spoilers here. It has one element to it that has ruined it for me. ![]() I want to love this anime, it's got lots of things that I love about the ultraviolence anime genre, big muscle guys fighting with swords in a post-apocalypse world that has demons in it, what's not to love about that? Well to start with the description that this is a "heavy metal dark fantasy" is a stretch, yes there's metal in it and its in fight scenes and its in a fantasy setting with bad guys all over the place. The main game screen is an isometric view of the village.Wow, that titles rather a bad omen, especially with IMdB being part of amazon huh? Oh well, let's begin. You can also make other villages vessels (of varying levels) using diplomacy (tribute, trade and making requests).Įach village you manage can be attacked or raided by neighbouring villages or attacked by the Formors. New areas can be taken if empty or can be conquered. The aim of the game was to take over the whole of Eire and then attack the Formors (monsters) stronghold on a nearby island. The number of villagers and soldiers goes up inline with the development of the village. Heroes also represent a number of villagers and soldiers. Items are made in the village and can be given to heroes to improve one or more of their skills.
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